Algorithms and Networking for Computer Games

Product Description
Algorithms and Networking for Computer Games is an essential guide to solving the algorithmic and networking problems of modern commercial computer games, written from the perspective of a computer scientist. Combining algorithmic knowledge and game-related problems, the authors discuss all the common difficulties encountered in game programming. The first part of the book tackles algorithmic problems by presenting how they can be solved practically. As well ... More >>

Algorithms and Networking for Computer Games

One Response to “Algorithms and Networking for Computer Games”

  1. J. Tucker Says:

    I teach a college course on network game programming and this is probably the best resource that I’ve yet seen on the subject. Only the last few chapters specifically deal with network programming however they are extremely good and cover a lot of the core issues with network gaming. Some of the topics include dealing with lag via dead reckoning and splines, local perception filters, area of interest filters, as well as some information on cheating and how to deal with it.

    This book is absolutely NOT for someone just starting out with network programming or programming in general; I would recommend this for someone who knows the fundamentals of networking and using sockets and is a fairly strong C/C++ programmer and is interested in developing moderately simple network games. More inexperienced developers will probably benefit from this book if they have someone who can help clarify and explain the concepts.
    Rating: 5 / 5

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